The art and coding is pretty good, but the music is awful, also pressing 0 to start and restart every time is an awkward button.
The art and coding is pretty good, but the music is awful, also pressing 0 to start and restart every time is an awkward button.
0 is supposed to be like a coin. Also, I'm not exactly the best with music, honestly.
Too basic, nothing entertaining and the sound effect is annoying. But the art and background is pretty cool.
funny but not much to it
finally a flappy bird that isn't freaking impossible!!!
Not much of a game... The music is kind of cool but is too short and repetitive... (gets old quickly). Nothing to do but jump around in one small level where the player is too big and badly drawn.
But are you saying it without hurting or to hurt?
It was great but couldn't get past the green walls
I had fun shooting rocks for 5 minutes I use game maker too!
:) thanks i guess
This is good. At least, better than anything I could make on my own. The player is a ball of energy... Which is a unique idea... The depth of the pillars needs a little attention though. In game maker we use depth = -y but I don't know how depth is handled in unity. The player animations are amazing... And the game just feels like a good experience in general. If this was made by one person, it shows a great maturity in game development. Well done!
Lovely.
Age 26, Male
Game Design
Joined on 12/10/18